That post is pretty much a big change to Menarker's PM so make it all meet together. I'll get to work on coming up with the upgrades now. It should all be in an edit of this post.
EDIT: Here you go, fresh off my steaming brain.
Slayer Upgrades
New Medium Weapon!: Ricewood Rifle ~ A rifle so special that Professor Ricewood put her name on it since she worked on the damn thing from start to finish day in and day out for a whole week. This weapon is a modified organic weapon of the Raikner, a Ruin Pokémon with dual armcannons. Place one arm in the tight slot at the bottom of the weapon to have a good, sturdy grip on the weapon. Reach into the hole near the top and pull on the violet tendons to fire the weapon. The weapon fires yellow laser beams from an altered sensory sphere and inflicts Ruin type damage. Ultra effective against Fighting types. Super effective against Grass, Ground, Rock and Ice types.
New Armor!: Guardian Globe ~ Looks like a sensory sphere attached to a bracelet. Kinda looks a little too pretty for a man to wear, but the protection it affords against Ruin type attacks will make the people making fun of you wish they were wearing them when the Ruin Pokémon amass on the battlefield.
New Slayer Ability!: Sweep ~ The Slayer can now make any attack hit two or more enemy targets in the same battle. The power is divided appropriately (in half if targeting two, in thirds if targeting three, and so on and so forth). A great way for a ticked off Slayer to show 'em who really owns this bitch. Can be used with any weapon and all accessories as applicable.
Pokémon Trainer Upgrades
New Pokémon Upgrade!: Leader Pokémon Number Increase ~ Increases the number of Leader Pokémon (Pokémon that can have six moves instead of just four) by one. Trainers now have two leader Pokémon.
New Power!: Trainer Attack ~ The Pokémon Trainer uses a weapon of sorts (or not) and attacks a single target. Available every turn. Power, accuracy, and other effects are determined by the context (the weapon/s available on your person or in the environment). Weapons available in the environment will be noted at the start of the battle. The Trainer is not exposed to danger by attacking, so the Trainer isn't in any additional danger by helping his Pokémon with a little personal assistance.
New Command!: Divide ~ The opposite of Focus. Use it to make attacks that normally hit one enemy hit two foes at once. Attack power is halved. A great tactic is to use this move to defeat two weak Pokémon instead of defeating just one and wasting the move's potential. You can choose which two Pokémon to hit, so long as both are in the same battle.
Pokébrid Upgrades
New Pokébrid Power!: Synchronization Technique ~ A powerful arsenal of supernatural techniques that are not moves per se, but like ancient powers that your average Pokémon cannot do. Use of a Signature Technique requires the user to be Paradigm Shifted into the appropriate Pokémon form (Whitney's use of this move earlier and it's effects are the only exception and will not be repeated). Each technique can be used once per battle and can be used in the same turn as when the user first Paradigm Shifts. The list below details all eight Pokébrid forms available, the two for Matthias, the two for Whitney, the two for Rachel, and the two for Lola. You are not required to shout the name of the attack, but it just seems to feel more powerful that way, y'know?
- Venomoth (Matthias) [Powder Punishment] ~ Uses Disable, Toxic, Supersonic, Stun Spore, and Sleep Powder on the target with 100% effectiveness. Need to rid yourself of a threat but couldn't possibly do so by killing it? Try this move and see if you don't fuck 'em up royally.
- Castform (Matthias) [Forecast Shift] ~ Takes control of the weather and allows it to be whatever Matthias wants it to be. Got a sandstorm you don't want and wish Sunny Day was in effect? This is your move. Oh, and you can still use a move in that turn! Turn the tables on the environment and on your opponent.
- Gardevoir (Whitney) [Black Hole] ~ Swallows the enemy on the first turn, deals huge damage that ignores type, and spits them out the next turn. Get rid of a threat for a crucial turn and leave them bleeding. Could be helpful during certain touch-and-go battles.
- Mismagius (Whitney) [Dance of Illusions] ~ Creates three illusory copies of the user and prevents attacks targeting the user from connecting. When attacking, these illusory copies amplify damage by half, creating an attack power of more than 2.5 if all illusions are present. An illusion is banished at the end of any turn where the user is targeted by an attack, even an attack that normally would not hit.
- Pikachu (Rachel) [Thunder Swarm] ~ Creates a thunderstorm that attracts dozens of Pikachus. Deals powerful electric type damage and high paralysis chances to random enemies. Let the lightning crash down!
- Magnezone (Rachel) [Magnet Crush] ~ Locks down all metal Pokémon and objects used by the enemy and renders them unable to act or otherwise unusable (Steel type Pokémon, metal Slayer weapons and metal improvised weapons). When Rachel shouts "Drop your weapons!", you don't get a choice but to comply...unless you use wooden or stone weapons, you old-school pussies.
- Lopunny (Lola) [Sexy Party] ~ Uses Helping Hand on all allies. The more allies with her, the more effective this crucial table turner is!
- Chimecho (Lola) [Heavenly Chime] ~ Uses Safeguard, Light Screen and Reflect on the user and two other targets. A great move to kick off a tough battle. Just another way that Lola shows how much she loves keeping people alive.
Pokémon Snagger Upgrades
New Pokémon Upgrade!: Leader Pokémon Number Increase ~ Increases the number of Leader Pokémon (Pokémon that can have six moves instead of just four) by one. Snaggers now have two leader Pokémon.
New Power!: Trainer Attack ~ The Pokémon Snagger uses a weapon of sorts (or not) and attacks a single target. Available every turn. Power, accuracy, and other effects are determined by the context (the weapon/s available on your person or in the environment). Weapons available in the environment will be noted at the start of the battle. The Snagger is not exposed to danger by attacking, so the Snagger isn't in any additional danger by helping his Pokémon with a little personal assistance.
Snag Ball Upgrade!: Effect Choice ~ Grants the Snagger the ability to choose what negative status effect a thrown Snag Ball gives the targeted Pokémon when it doesn't catch the target. Poison, Sleep, Confusion, Frozen, or Paralysis are all available for each and every Snag Ball.
Last edited by Astral Harmony; 04-08-2010 at 05:58 AM.
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