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Unread 04-21-2010, 12:24 PM   #19
Amake
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Join Date: Apr 2004
Location: A place without judgment
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Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something.
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Like Garfield huh, it's nothing in itself, it just has the potential to become art and humor with liberal editing.

The more open-ended a game is, the more the players can make themselves, the less artful it is in itself. The playing experience itself is created solely by the player by the act of playing the game, so it's not art in the sense of something made with the intent and vision of an artist. Or something.

I'm not sure I buy that. Isn't a sandbox art? Depends on your definition of art, I guess. Everything does. Until we can get everyone to agree on a definition, it's probably pointless to ague that "X isn't art".
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