It was still annoying and unnecessary.
Frustrating me right now, actually, is FF12. I love the Gambit system and find it a refreshing change of pace from normal RPGs, but sometimes the game can be more than just a bit of a bitch. For example, Pharos, the last dungeon, is incredibly long. To top it off, you can't leave the dungeon without redoing everything (Sans the easy boss fights sprinkled throughout). Oh, and the last chunk of it is a confusing-ass puzzle that requires you to fail it once before it even gives you the clues. Your punishment for failing is to be thrown in a pit full of enemy undead that inflict some of the strongest status effects (Confusion, Disease, Slow).
Other games that frustrate me are more often than not Strategy games like Fire Emblem and Super Robot Wars, where you can't choose reinforcements during the fight aside from story-based ones that often aren't useful enough to turn the tide of battle. Especially Fire Emblem, with it's "Somebody gets beaten once, they're dead forever" policy causing me to reset on 5% chance to hit, 1% criticals killing my super-awesome units >.>
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