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Unread 04-29-2010, 10:19 PM   #26
Viridis
oh, what fun we will have!
 
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Join Date: Apr 2005
Location: Lafayette, LA
Posts: 1,773
Viridis is a ray of sunshine lighting up your life. Viridis is a ray of sunshine lighting up your life. Viridis is a ray of sunshine lighting up your life. Viridis is a ray of sunshine lighting up your life.
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Okay. A company sells you a game. Then they keep making the game for the next three years without charging you anything more. Valve's crazy, but the awesome kind of crazy.

Anyway, the 119th update.

Quote:
119th Update
April 29, 2010
Added new items to commemorate our 119th (or so) update.
Fixed several issues with the Source SDK
Scout's "Retire the Runner" achievement updated to be
"Kill a Scout while they are under the effect of Crit-a-Cola."
Added a 20% damage bonus to The Backburner
Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
Fixed the teleporter exit using the wrong particle effect
Fixed HUD damage indicators not appearing
Fixed Teleporters not reverting to level 1 when their other side is destroyed
Fixed receiving damage not causing view-kicks on players
Fixed Engineers & Spies being able to circumvent build restrictions
Fixed Server Browser not saving filter settings properly
Fixed a client crash in the targetID on clients running custom HUDs
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Quote:
Originally Posted by Fifthfiend View Post
Viridis damn really gon' get stabbed

Last edited by Viridis; 04-29-2010 at 10:27 PM.
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