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Unread 05-03-2010, 01:45 AM   #21
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
Astral Harmony will become famous soon enough. Eventually. Maybe.
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@ Racorian: Ha ha ha ha...suffer, dude.

Anyways, Lexhur can have four out at one time. I don't wanna completely cripple your ability to inflict grievous damage to him. Then I'd just be a complete ass.

Wait, I'm still a complete ass. But some people tell me I'm also half-assed. How in the hell can I can so half-assed and such a complete ass at the same time? It's a contradiction in derogatory terminology. Eh.

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@ Geminex: Magnet Crush will work for three turns. You'll probably get about two more turns worth of reinforcements. What I wanna do is make it so your side and Renny's side finish on nearly the same turn if not the same turn, but I guess just throwing more and more Ruin Pokemon is a sad way to manage that. I'll just have to make Lexhur tougher than I intended.

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Back at Dracorian: It's two fights on each side, back to back with recharging, not healing, in between. Pokebrids will get their Paradigm Shifts and Synchronization Techniques back, Kimonos will get their Signature Techniques back, yadda-yadda-yadda.

After that, you can have your sleepover while the female characters talk about naughty stuff while having a pillow fight while wearing or not wearing skimpy lingerie. Your choice. Just make sure you wear a Snorlax costume if you wanna see it. Women aren't so timid about nudity around Pokemon. Oh, if only they knew the truth!

As for Lexhur, he counts as a Steel/Ruin type non-captureable Pokemon. His Absorbers and certain other gadgets he'll deploy are non-Pokemon machines.

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And Over to Menarker Now: A Trainer can only use one item per turn. If they only have one Pokemon out (whether it's forced or they only have one Pokemon, period) they can use an item without sacrificing a move. However, if they have two out, one of those Pokemon will have to not move for an item to be used.

Here's how moves like Avalance and Payback will work: on the Ally Phase, tell me in your RP post that you've prepped it. I'll determine if something or someone attacks you (based on that something or something thinking that it's a good tactic like a super-effective attack or whatever) and then I'll compare the Speed statistics of your Pokemon and the attacking Pokemon (unless it's an original enemy, then I'll make it up) to determine whether he hits your Pokemon first or not. Make sense? So, when using those moves, you'll generally want to aim for an enemy that has a super-effective move against your Pokemon and will move faster.

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@ Geminex: Nah, no STAB. Their moves are absurd enough as is.

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@ Dracorian: Here's the crazy shit right here:

Mika and Kiyomi can act individually and then unleash their Signature Sequence on the same turn. And there's no prep work for it. All Signature Sequences, including those you'll use with other characters will work this way.

It's the same for Ruin Pokemon and their Syncstrikes. On this next turn, those Orbishrieks will be using Syncstrikes and Absolute Blast in the same turn. The Raikners will use the Syncstrikes and whatever they wanna do in this same turn.

Just my way of saying "You're getting a little too good at surviving."

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@ Dracorian S'More: Synchronization Techniques that last several turns will continue to last even after the Pokebrid reverts.

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And Finally, the Pokemon Breeder Stuff: I'll agree to what you want if you agree that those will only exist on the two Leader Pokemon that you have. This includes the ability to hold custom items.

The other Pokemon in your arsenal will gain these powers as additional upgrades later.

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@ Armored Bishoujo: For the love of God, stop listening to the "This Is Sparta!" techno remix!

Armored Bishoujo: "Nope!"

EDIT 1: This weekend I'll just create a notepad detailing the terminology I use and rules behind all this shit. Not now, though. I'm too...uhhh...Enchanted Arms right now.

Last edited by Astral Harmony; 05-03-2010 at 01:55 AM.
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