05-17-2010, 07:19 PM
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#8
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OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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AB: Questions in the previous thread that seemed to be unanswered and I was asked to compile. >_>
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By Dracorion:
Hey AB, can we still dual-class with super classes? I mean, am I allowed to be a Breeder/Slayer?
Since we only get one upgrade for one class every mission, I can't see it being broken.
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By: Menarker:
I saw nothing stating that there would be only one upgrade per mission. Heck, with the previous one that was approved, there was a few per mission divided in sets. Dunno about now though...
Unless you meant one class upgrade per mission, and the player had to choose between which class to boost.
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Originally Posted by Geminex
I'm not entirely certain what further levels in demon would end up giving me, so I'm not sure whether that's such a bad idea. I'll wait for AB's response before insulting your mother.
Y'know, let's address that. Hey, AB, what would the effect of dual-classing to demon be? I would have assumed that it's just stats bonuses, but how would that benefit, say, Menarker's breeder?
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Quote:
By Geminex:
Oh, and Dark Abyss still seems a little strong. It's still stronger than spore, anyway. Hell, even if you removed the whole "Nightmare" effect altogether, it'd be at spore strength, which is pretty good.
Maybe give it original strength (100% sleep, inflicts nightmare without fail), but Enmakki needs a turn to recharge after using it?
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By Dracorion:
Done. We're doing this with Dark Abyss. Approve it, AB.
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Originally Posted by Menarker
Ok... a few items I had potentially in mind...
One that allows a pokemon to ignore one type when attacking. So if Magnezone uses Thunderbolt on Swampert when holding the item, he can ignore the ground typing and hit super effectively. Or if a pokemon using that item use a fighting move on one with dark/ghost, it can ignore the ghost typing... If the pokemon being attacked only has one type, the damage is treated as one catagory better. Not effective becomes neutral, Neutral is super effective, and super effective is quad effective.
An item that enables the user to use one extra move every 2 or 3 turns so long as that move does not inflict damage or target the foe.
A "item upgrade pin" that can be attached and removed and attached again to a Choice Band/Scarf/Specs as the trainer chooses. Either way, it provides the boost of the chosen item whenever the first move used is used, but still allow the choice of other moves although with no pump up. (So if Swampert wears a Pinned Choice Band, and uses Earthquake as his first move, that use and all future use of it while it is wearing the item is boosted by 50%, but all other moves are uneffected, but he can choose to use a different move as opposed to be locked into one move.
Still thinking of some ideas for items and moves for the future...
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Anyhow, Drac, can we get an actual list of girls you actually refer to as YOUR bitches so we don't ACCIDENTLY step on any toes? Mind you, your character's safety might depend on not being excessively greedy (although I won't hold any grudges if you have the most but not trying to take every damn good one).
Last edited by Menarker; 05-17-2010 at 07:28 PM.
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