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Unread 06-01-2010, 07:32 PM   #69
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Quote:
Since Def and Special Def maxes out at 999 with stage boost modifers, maxing out sooner is better. (and wastes less time for the party.)
Ah, that's how we're playing it? Allright then, I agree with that.

As for our plan...
Lemme rethink it, M'kay? I really wanted to use the first turn to gather info, to see what our opponents are vulnerable to, whether they even have weaknesses, if they can be stunned, flinched status-ed. These are unknown enemies, and attacking them full-on isn't smart. But we'll see.
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