Quote:
Lopunnish's resitances: Bug, Dark and Rock.
Seacalibur's resistances: Bug, Dark, Dragon, Flying, Ghost, Grass, Ice (double resistance), Normal, Psychic, Rock and Steel (double resistance).
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By "resistance" I meant "attack type to which they are immune". I'd happily give Lopunnish a barrelfull of ruin damage, if there wasn't the possibility that she's immune to special attacks, and would utterly avoid it.
I'm not sure whether you're trying to antagonise me here or if this was an honest mistake, I'm too tired for it to matter.
I'm also too tired to write up a plan, so lemme just designate some stuff...
Objectives this turn:
Kill Gardenoir (3 quad-effective attacks, 2 if Impact participates)
Kill Altarisect (4 super-effective attacks, 3 if Harliette participates)
Keep Regina asleep (shouldn't be too hard. I'd actually recommend that you use your technique on Seacalibur, Lopunnish and Gardenoir, there we'd actually benefit from the burn/inner bleeding. We can kill Altarisect normally)
Try to fllinch/otherwise incapacitate Seacalibur and Lopunnish (Air slash on lopunnish, plus, of course, Pierce's co-op)
But really, the most important thing is to find a good way to explain our opponents' doding attacks, and considering how to adjust our tactics. Lollies for the one who comes up with the best model! My special/phsyical might work (though apparently not for frosqueen), but come up with some other stuff, if you can. Maybe there's a logical explanation
One more note, moon could construct again, next turn. What shall we have him make?
And one more, don't you dare write too much while I'm asleep. Seriously, I keel you. And if you do write too much, at least make suggestions pertaining to above strategy?
And Bard, start coming up with ways for Charlotte to seduce Shannon. I want some ideas when I wake up!
And why yes, I am mad with power. Now do as I say.
And goodnight.