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Unread 06-11-2010, 12:06 AM   #6
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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The reason I called it bizarre is because it's difficult enough to have time or even interest in this RP anymore.
Y'know, I've been thinking. We're already instating character sidequests. Couldn't we make it so that, during these sidequests, AB doesn't have to GM? Maybe not during descriptive scenes, or when controlling the Kimonos, but during combat? The sidequest-owner does the battle evaluation, writes everything up, AB approves it, it gets posted.
I'm no sure how well it would work, but it'd take some of the load off our GM's back. It's supposed to be fun for all of us, no?

Edit:
In regards to the plot getting a bit much, I made a flowchart once. That helped. But mostly I focus on short-term objectives such as "Kill all sons of bitches". Sort of oblivious to all the fantastic history...

Last edited by Geminex; 06-11-2010 at 12:08 AM.
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