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Unread 06-16-2010, 06:11 AM   #98
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
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Probably one of the most chaotic aspects of aerial combat will be when (not a matter of if) fighting on a flying airship. I have ideas about using the Recon unit to range hack certain engines and temporarily shut 'em down so the airship tilts but remains airborne, then using flying-type moves to overpower an enemy's balance and known 'em over the side. After all, what fun is fighting in the air when no one is sent screaming towards a certain new life as a pancake of questionable consistency? Burkmont is definitely the fucker who would have airships to send plummeting into the ground.

Impact would definitely have a jetpack. Matthias can fly thanks to his Venomoth form, Charlotte has Hammond, Renny has Togekiss and Magnezone, Pierce has...can Aria fly?
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