My best friend DMs an adventure group I used to be in and did a few adventures for. The two adventures I ran were a Ship graveyard full of lizard people and a haunted house with an encounter made entirely out of traps in a locked hall way. But I took a break for a while and he and I still talk shop about what to do. I usually tell him fun things from anime's or things, and he'll find great ways to use them. Here's a few of them that have gone well.
The party is currently in a town that's under an enchantment by the big bad of the whole campaign. Now the party has entered in and is trying to figure out what's going on, but the plan is that soon they will have to face an actual moral choice as they're assaulted by the innocent townspeople who are under the control of the enchantment and protecting a captain of the big bad. The idea is that while mowing down the townspeople take almost no effort, the characters are still going to be going about whole-sale slaughter on the town if they do. So he's looking to force the party to make a moral decision about their characters. He got the idea when I told him about the end of the Slayer's anime.
The other fun idea we talked about was to have the party infiltrate a large tower that's set to be constantly rotating in sections and have no entrance at ground level. The idea is to make the party scale the tower and enter it from the top. We talked about maybe having them fight some gargoyle type enemies on the way up and at the top before having to find a way to sneak around in the tower and manipulate the rotation to find secret rooms and what not. I think it'd be a lot of fun personally
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