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Originally Posted by TDK
Okay, then.
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PM me for some of the details, if you want 'em, but it's complicated and annoying as all get out. Also any GM that lets you do this either loves you very, very much, or hates you and plans to make you very, very miserable. I'm banking on the former, but suspecting the misery may come into play. Also, you may have to sell your soul.
Quote:
Originally Posted by TDK
I played a bard. He turned out to be a warmage/wizard/ultimate magus with terrific stats. This'll be a fun campaign!
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It sounds awesome. I'm really glad to see someone using the elf paragon the way it was meant to be (ab)used. One thing, if you're interested in higher caster levels, is the Practiced Spellcaster feat, from Complete Arcane. It grants you a +4 to your caster level, with a maximum caster level equal to your HD. You'd have to take it twice (to affect both classes), but it might well be worth it. It doesn't affect spells per day or spells known - only caster level (durations, range, spell resistance, etc).
Another thing, if you liked the bard-flavor, but hate the bard, there's always the beguiler from the PH2. An intelligence-based caster similar to war mage in areas, with spontaneous casting and a mostly prescribed spell-list of illusion and enchantment spells (and the advanced learning special for those two schools). It doesn't seem like much, save that they get six skills (instead of 2), that they can wear armor while they cast and phantasmal killer is, in fact, an illusion spell. While this doesn't go with your I AM DOOM INCARNATE theme, the silent and still spell feats they get for free combined with phantasmal killer makes an incredible assassin, especially with your DC's. Though this particular guy probably doesn't want to do it, as he's a nuker, the beguiler goes tremendously with a shadow adept.
Finally,
there is cheese in this post. Awful, awful, dreadful cheese, of which I'm almost ashamed to post here. Click at your own risk.if you like extra power, you could go with a master specialist, or if you like cheese and don't have transmutation as a prohibited school, once you finish your ultimate magus, you might enjoy the master transmogrifist, from the complete arcane (when chosen wisely, your special forms will allow you to literally replace the planet with yoursel[f/ves], especially if you permanently mentally link each of you, creating an entire planet-sized body made up of billions of you's all of which are constantly sharing insights, skill checks, etc; if you want to rule the world, there's no better way than by being the world, right?). Another option, though it slows down his casting progression (while making him immortal, which is fun/the point) is the green star adept, though you've got to work with your GM to make sure you can complete the class before starting it. Once you finish it, simply dominate a druid, use him to make an infinitely regenerating contingency reincarnation, and enjoy growing old, dying just before you do, and gaining age bonuses without the penalties*. Arch mage is great, but you're giving up some of your very nice excess spells per day for it's stuff, unless you solely take it for the bonus feats. Lore Master might be nice for a level or three if you want Epic Spellcasting feat early (when you gain any bonus feat, it doesn't have to be one you can currently qualify for).
Unless you go for something with specific class goals like the GS Adept or the Master Transmogrifist**, I'd recommend only going to level twenty before hitting the ultimate magus really hard again, allowing both caster levels to hit epic heights.
Two other things. One: get a thought bottle. Buy it or (even better) build it yourself (so it can't be cursed); it's something that all mages, especially epic ones, need like nobody's business. Found in the Complete Arcane, it is the reason for a GM to never let any magic items ever be in any campaign ever. It requires the spells Demand and Modify Memory, a caster level of 13, and the Craft Wondrous Item feat, and costs 20,000 g, and is worth every penny plus far, far more. Build them by the dozens and hide them in planes only you can access. You can store your current XP total by paying the low, low cost of 500 XP. XP Costs will never frighten you again. Two: if you can, keep conjuration and abjuration. The spell you're looking for at sixth level (especially with your charisma) is planar binding, while abjuration is for magic circle against evil. I want to say one word to you, just one word: simulcra**.
Quote:
Originally Posted by Nikose Tyris
However, the group is still not figuring out how to take out the NE fiends. I'm trying to find the easiest way to tell them, "Guys, guys, dismissal, seriously."
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Nice game, and hilariously good luck! I wouldn't rely on that kind of luck to persist, however. Also, I'd say the easiest way to tell them that is to go, "Guys, guys, dismissal, seriously."
*Technically, you shouldn't have any age penalties when you reincarnate anyway, as you're placed into a young adult body, but the GS Adept is there to make sure the GM doesn't pull something nasty. With the GS Adept, your new body/race is actually grown from the Green Starmetal, which means you start and stay immortal in that form. Reincarnation is actually nothing but a boon to you, since it doesn't affect your mental ability scores, only physical ones, and only a kobold gets similar physical problems to you. And, as pun-pun proved, kobolds may be the most powerful creatures in the game.
**PM me if you'd like the details. I assure you they are all awful and dreadfully cheese, so much so that I took them down after writing it all out. Simply knowing that I know them/thought them out could cause people to hate me. Well, hate me
more, anyway. Also you could PM me to request details on, what I like to call, the god-crown. All cheese-casters should gain this eventually.
EDIT: Okay, NOW you can PM me. I just noticed my box was full and I fixed it.