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Unread 07-30-2010, 04:15 AM   #10
The Artist Formerly Known as Hawk
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Join Date: Aug 2006
Location: The Nexus
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The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier. The Artist Formerly Known as Hawk is like Reed Richards, but prettier.
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Originally Posted by The Argent Lord View Post
Okay, so does anyone actually have the demo? If so, what happens if you chronoport a unit that was destroyed in the past before the time wave reaches the present?
If you do that then the unit survives, because you essentially skip over the changes propogated by the time wave. However the next time wave will also need to be skipped, and the next, and the next and so on, unless you use that unit to go and help itself survive in the past.

Although that's where the real messy stuff begins. I've heard of cases where entire armies have become unstable because people have sent them back in time once, used them to reinforce themselves in the past, then before they travel into the past, they've sent them back again to further reinforce themselves. The problem is though, that because you're changing the battle, and who attacks who and what units are destroyed, as each timewave propogates forward it continues to change the timeline.

Say for instance you do the double reinforcement thing above to fight a battle in the past, only in order to make things better for yourself you move the originals away from the attack in order to keep them alive, but because you've moved them away they don't attack the enemy but the enemy continues to attack them, but is then destroyed by one of the units future selves. The timewave would propogate that effect forward and now when the reinforcements arrive, some of them have more damage, because their past self got damaged more in the past because you changed events. The batle replays with this extra damage only this time, some more of your future reinforments are destroyed because of this extra damage, so when the next timewave hits it popogates that forward and the battle replays again, only this time you have fewer reinforcements because they got destroyed before they could travel back again. Eventually as more and more timewaves pass by the entropy for your army increases and could eventually undo everything you just did, while meanwhile your forces in the future become unstable and start vanishing from history. The only way to save them is either to change events in the past, or start chronoporting over each timewave to keep them existing.

And this of course doesn't take into account what the enemy might do to try and change history in his favour too.
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