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Originally Posted by Menarker
But then, alternatively, why shouldn't we just forget about giving a rage rocket to Impact and Pierce (giving both to Moon instead) and give Impact and Pierce the stuff next round when we find out who the foes are?I thought the goal for this turn was to be defensive until we knew which foes were which, and that means shutting down as many foes as possible via guaranteed statuses like flinching. Gem thought it was the way to go too.
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No, what Gem said was:
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Defensive plan looks good. If Milsha still had her rage, we could use that to pay, but OH WELL.
Yeah, pay for the people who're worth protecting. Get some water pokemon out. Use a few buffs. Prepare.
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Which does not translate to "FLINCH SHIT". And flinch is in
no way a guaranteed status. Like, at all.
Look, if we were to use Moonbeam Disco chances are most of the enemies it'd hit would be flinched. BUT, I would rather build up our collective Rage for later, again, so that we can crush Miyo like a stupid bug. I think we can take the hits this turn, all our important players being protected, and the ones that aren't don't aren't squishy little bitches with crappy resistances either.
Quote:
Originally Posted by Menarker
EDIT: On a side note, just want to say that the info that Pokebrids breeding create perfectly normal human children makes me happy. ^^
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Pffft. That's only for PokebridxPokebrid.
For all you know, if Renny and Lola were to have a kid it'd be some bastard mutant thing.