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Originally Posted by Julford Hajime
Boxing Club takes priority, though his parents push him to attend Student Council meetings; he is an infrequent attendee at best.
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Hasn't come up yet, but, the school doesn't have a student council. I didn't think it mattered!
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I'll leave the third one out for now, I wanna get your opinion on the other two, as they're the core concept for the character's fighting style.
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If that's the case, then you might have to make a new character. I'll elaborate a little on why that is, as I always do. But I won't be allowing either ability.
I've seen a power just like Newtype Senses before, that type of ability is too easily abusable. The closest thing I'm willing to give would be a danger sense, which would only alert your character to enemies being nearby.
Speedy Jab sounds like a passive ability. While I don't have a problem with those in principle, I don't want players to have abilities like 'this character is faster/stronger than average' as powers. I made a note of how physical enhancement skills will be handled in this game later in the thread - you'll find it if you look.
If it isn't a passive ability, it seems either overpowered or pointless. A slightly stronger than average punch isn't worth an ability slot, and most enemies will probably just ignore it. Either way, a different skill would be better.
Edit: I'll just remove that last bit, actually. Reading it over a couple times, it isn't as bad as my first instincts said.