*Is pretty happy that the enhanced protection effect worked against an almighty typed attack.*
Well, the dominated Civilian doesn't seem to be a huge threat at all. We could probably just put trainer attacks there, provided Pierce or Charlotte don't flinch from the thought of having to put down a human. ^^; (Charlotte might even have a field day)
The battlebot is basically a Slayer with status immunity and a Sign-Tech that is basically a Normal typed DyamnicPunch. Immune to normal type attacks. Resistant to Rock, Steel, Dark and Fighting.
Cradiliy is noteworthy due to a variety of effects. Fortunately, it can be OHKOed by Kurika.
A: Can't just attack it randomly with pokemons or their items will be stolen and discarded.
B: It reflects special attacks (Thank god I didn't choose that location to Air Slash).
C: If it lands a critical hit, it OHKOs instead of double damage.
D: Its Merc-Tech "ejects" a target from combat for two turns before dealing almighty damage and lower it stats.
E: Its special ability prevents the side effects of attacks (anything that could be boosted by Serene Grace). This won't stop moves that specifically does an effect like Thunder Wave's Paralysis, although it will stop the same status from a Body Slam for example.
F: Solid Rock reduces super effective damage to 3/4. A move that would deal 2x damage will instead deal 1.5x damage, and a move would deal 4x will instead deal 3. (Quoted from Bulbapedia)
Seviper is a bit of a pest...
A: It evades and counters physical attacks. Thank goodness it was attacked by Air Slash instead.
B: Its poison attacks will always inflict "Toxic" level damage.
C: Clear Body prevents stats loss.
D: Marvel Scale increases its defense when it has a status affliction. (Similar to Guts). This means that we COULD use moves like sleep or paralysis, but it'll become sturdier and tougher to beat, even though the base stats of the pokemon is crap. Although it's risky to rely on those statuses because...
E: Skin Skin has 30% chance every turn of removing any non-voltiale status. (Meaning it'll remove poison, sleep, burn, paralysis and anything that would remain with a pokemon even if it was switched out.)
F: It's Merc-Tech seems to be a two target hitter. The first is OHKOed and the other is hit with a noncurable version of Toxic that remains for the whole battle.
Mio is a massive threat, but we know that already, given that she is a boss and a ruin type at that. Best means of measure might be to use those "Anti-Rage-Rockets" on her?
A: Has slightly slayer-ish diversity in attacks while having a ruin types sheer power.
B: Has Ruin type in terms of its resistances and weaknesses.
C: Phantasmal Swipe (Ghost, 200 Power, Always Hit, 50% Death) OUCH!
D: Chroma Edge (Ruin, 200 Power, 100 Acc) OUCH, STABBED!
E: Ion Cluster (Ruin, 2 Targets, 150 Power, 80 Acc) AOE STAB. I hope it misses!
F: Shadow Blade (Dark, 200 Power, 100 Acc, 75% Flinch) Flinches better than my Togekiss or Shaymin. (Although Shaymin is only 5% away atm due to an item)
G: Her Sign-Tech is a powerful and dibilibating tech which will practically force us to be constantly switching out to avoid confusion.
|