Look, we've already discussed this. Valiant rush will be acceptable, since
a) it's at least somewhat thematic
and
b) it fits in with Renny's general strategy. It makes sense for him to protect and heal his allies as the battle drags on, and getting more and more dangerous as more allies fall. It's a pretty defensive ability, even if it doesn't involve healing directly.
So that wouldn't fail the specialization test. It's also likely, from my perspective, that it wouldn't change combat drastically, since, like I said, it'd simply expand Renny's defensive role in a creative way. I'm right behind that sort of thing!
The only thing I'm not entirely certain about is the 'power' test, but we'd best see that once the ability actually gets chosen. And hell, we can still nerf or buff it if it turns out to be a bit too strong or too weak. Worst-case, we just subtract or add from/to the rage cost.
...
That is what you meant, right?
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