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Originally Posted by Menarker
The problems I'm kinda having with most of these are that most of them are strong enough to be pokemon attacks when I was under the impression that they were supposed to be not quite that powerful. It would especially help if you didn't have all five of them.
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Okay, clearly I went overboard. I was trying to aim for something different from just pure damage.
Quote:
Originally Posted by Menarker
Combined Attack: I'd imagine there would be lots of confusion and arguments over how it would work. If a flying type would be attacked by your proposed example, is it immune because the attack is part ground? And the biggest thing is? There is an easier way to implement the effect you want. Basically, you want to enable the fire typing onto Tyranitar's move while using Tyranitar's stats instead of Blaziken's stats and presumably keep STAB because it is part ground, right?
If that is the case, basically just say:
1) The main attacker attack gets divided into two like Double Hit (dividing power in half respectively for each hit).
2) The first hit being the type of the move the attacking pokemon (Tyranitar in this case) uses. The second hit being the primary type of the second pokemon (Blaziken in this case). Thus, the first hit would be ground and the second one would be fire with your example.
3) The total base power is equal to the move that it is based on.
4) All bonuses such as STAB that apply to the first hit also apply to the second even if it wouldn't normally. Both hits use the attack or special attack stat of the main attacker. (Technically, Tyranitar is a rock/dark type so no STAB with your previous example.)
Is that within reason of what you were hoping to do? If so, I would approve of this since it's basically a conversion of element types. We can all pretend it is one hit if you want, but just proposing something that is easier to work the math out of.
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Yeah, that works best.
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Originally Posted by Menarker
Create Opening: I'm rejecting it, because that's basically a free Helping Hand with more diversity, an extra chance of proccing any special effects the move being used has and that's before considering that that second move could be a status move like Protect or WilloWisp or something that doesn't rely on power.
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Crap, I totally forgot about Helping Hand. I suppose I could make it 25%, but that would make it useless, wouldn't it?
Maybe I'll just scrap this one.
Quote:
Originally Posted by Menarker
Five Star Deluxe Special: Honestly seems weak. Regeneration effects like Leftovers are kinda like the old Trainer Attacks where it was difficult to see the effect (so small it is almost non-existant) being useful in this environment with tons of attackers and the likihood of being ganged up on. I wouldn't reject it, but I would advise you to think of something a bit stronger, although I can understand that's tricky to do...
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Buff the regeneration or add status removal/immunity/resistance, do you think?
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Originally Posted by Menarker
Trainer Attack: Even Slayer weapons didn't have that much chance of proccing the special effects. It was 50% chance of lowering Special Defense and 25% chance of Instant Death. This technically is better than Slayer's weapons, which means it's too strong in my view. Yes, Pierce's attack power isn't that high compared to a Slayer, but Instant Death would make that moot in the first place and with guaranteed debuff, other PCs or pokemons would rush to make short work of the foe. Rejected.
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Actually, Pierce's attack power wouldn't influence the damage at all.
But yeah, I see your point, that isn't saying much. How about if instead it's a normal pokemon move with the same chance to cause one of the statuses, depending on the weapon Pierce uses?
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Originally Posted by Menarker
Remember Your Training: Basically an attack version of Cosmic Power that doesn't require an action or a move slot. In a heavy attacking setting as this one, this also sets off alarms of sort. AB's example for Charlotte used the risky Crit stat, damaged her pokemon a tiny bit and only lasted for the turn.
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Crap, I forgot to mention when I proposed it: it's only supposed to take effect on the turn it's used.
Does that help a bit?
Though, it occurs to me that for those purposes a straight up damage buff would be simpler.
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Originally Posted by Armored Bishoujo
Understood. No AP system. Now that I got enough sleep, I figure it wouldn't really help us anymore than what we've already got.
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Sleep is for the weak!
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Originally Posted by Armored Bishoujo
To finish this post off, if I'm going to let you customize the advanced classes, you might as well customize your own demon classes as well.
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Cool!
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Originally Posted by Armored Bishoujo
But. BUT!! Let me create the demon classes first. That way we all have a guideline where he can alter them while keeping the same general level of power intact.
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I'M SORRY I DIDN'T HEAR YOU OVER MY WILDLY OVERPOWERED DEMON UPGRADES FOR PIERCE OH WOW THIS STUFF IS SO BROKEN IT PHYSICALLY HURTS.