Well, primarily I want to clear up the whole mishy-mashy chaos of "who acts as which class how do we combine the classes I am so confused I do not know what is going on BLUH BLUH" thing. From now on, there is just a collection of abilities. Up until now, those abilities have been clearly defined and have belonged to a certain class. I think it'd make everyone's life a lot easier if we just said "classes don't matter, pick your own abilities, but keep it balanced". I'll take care of that last bit.
What I want specifically, I was thinking that Impact could get Tactical Actions, with which he can use Tactical abilities. These would be a selection of minor, not-all-that-powerful abilities, but he could use quite a few per turn. Each'd influence the battle differently. Sorta like trainer actions, only, y'know, I'm not getting them for free.
Every ability I've mentioned so far would probably start appearing as tactical actions (though, while the standard cost would be just one action per ability, depending on the strength, there might be some more than that).
Impact would basically become this kickass manipulator, who can make tons of shit happen in battle without even needing to attack.
What's your take on trainer actions, by the way?
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