See it as a way to encourage dante to participate more.
You think self-customization makes a difference here? It's gonna be imbalanced no matter what we do, and this way at least the system will be logical.
Quote:
Tactical Actions sounds like a sequel thing. In fact, it is a sequel thing. You're not getting it until the sequel. The blue-haired bimbo has spoken. Besides, you said you weren't getting them for free, but you didn't indicate the price you were going to pay for them. And some examples couldn't hurt, either. 'Cause I didn't see shit.
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Ok, first, sequel thing? That makes no fucking sense. I don't envision Impact as fighting much in the sequel. And honestly, what reasons are there for that?
What price am I going to pay for them?
I was thinking they were, y'know, gonna be my fucking demon upgrades.
As for examples...
Let's go for a strong one.
"Massive Manipulation (name's gonna get revised"
Takes 3 Actions and 25 rage
Impact dominates one opponent
Weaker one:
Redirect!
1 Action
Retroactively redirect 1 enemy attack from last round, to hit a different target (the whole "retroactive" thing cause I can't use this in real-time).
Sorry, but going "Nope you can't have that cause I say so" while giving Trainers and Snaggers 5 extra signature techniques is complete and utter bullshit.