So The Escapist has a new series of weekly videos you've probably heard of called
Extra Credits. Which is all about game development as the media comes into it's own realization of how it's unique from other media.
So with that being said, what are your favorite areas where a game brings you into it's world with it's narrative?
Personally I really enjoyed the way valve did it with Portal. The clean-room look to most of the test chambers was very well contrasted later in the game as you get to the end. Likewise, the only contact you have is a one way "conversation" with a creepy computer, even the observation areas are noticeably empty as you go through the game. All of that gives you a distinct feeling of being alone and abandoned.
Metroid prime did a good job with that feeling of solitude as well by having there be almost nothing there that wasn't trying to kill you at least a little bit. Everything about the game made you feel like a stranger in a strange land.
So what has been good for you guys? What's been bad? This is a fun subject to talk about and I hope we'd all like to see other's opinions on it.