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Unread 09-02-2010, 05:25 PM   #4434
bluestarultor
Blue Psychic, Programmer
 
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bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two.
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Originally Posted by Kyanbu The Legend View Post
Blues - It looks impressive so far. Do attacks at the player register as damage once they leave the box or once they leave the screen?
When something comes through the screen, there's no way to avoid it. The second-to-last one means it's upon you, and the last one is literally just before you get hit. With human reaction time, the delay between the animation getting there and the screen flashing for damage directly after will be little enough that nobody will notice. Arrows and throwing stars will move pretty fast. Things like fireballs will move slower, but the delay will be same once it actually gets in there because I'll be skipping on waiting for the animation to finish.

In other news, I did some female bodies a while ago, but I wanted them to be compatible with the male bodies and they... didn't turn out well. Badly enough that I figured I'd just use the male bodies for everything and mark it with a sign in the menu. But today I repurposed a male body for use in having a guy waving to indicate he was recruitable (and later did the same for an Armora, as you can see from our rusty friend) and I ended up doing a female one from scratch. After that, I decided to break down and totally redo the female bodies so they didn't look like crap and I'm pretty happy with them.



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I know the poses are atrociously feminine, but then that probably wouldn't have been out of place in the era if anyone had actually bothered to let you recruit women. I almost considered not doing a female Armora and actually deleted the one I had before I decided to at least keep it for reference. I'm glad I did, because I'm actually really happy with the new design.

Mind you, Armora are still neither male nor female, but I made a list of both male and female random names for them and one of them includes a relevant joke when she introduces herself, so I figured I may as well.



The rest of the stuff there is just random recolors of various items to try to pad out my puzzle-solving keys. I left them up because trying to find things amidst all the layers (I think there are literally over 150 now) is becoming difficult. I was trying to trim down some older items that I knew I was no longer going to be using, but I ended up putting back even more than that just with what I did today.


Edit: Oh, yeah. I also changed the way inventory is going to work. Aside from the two hand slots and the body slot for armor, I decided to toss in a couple of personal pack slots. That's what you're seeing there. Characters can store items you don't need bumping around or can carry a couple healing items they'll use automatically. I upped the number of healing items with more recolors since I'm going to be full-on recoloring stuff, too, but I don't have time to fix up a screen for you right now.




Edit again: Poop! I just realized there was a reason for the Star Child's arbitrary height. I was going to make them both shorter originally, but that put it a pixel too far down and went encroaching on another tile.

I mean now that I better know what I'll be doing, that wouldn't matter as much, minus the fact that the female SC' hand just happens to exactly border the heart next to the HP number.

I fixed it, but I'm not really happy with the break in pose. I could have just done it up like the male SC arm on that side, but if I'm going to be breaking form, I may as well do it with style.

... Actually, I need opinions.



The first one is left over from a different pose I made because shrinking the pose the others use didn't translate well, but I worked it out to partial satisfaction. I kept that one as a backup, but it just looked too... something. The second one is what I had, which shows the problem with the heart. The third and fourth are what I need help choosing between. The third has a custom arm, but then the original had a custom arm, too, compared to the other bodies and to the male SC. So I guess it has TWO custom arms. The fourth uses the male SC arm. I need to know which looks better/more appropriate.


UPDATE: I guess my sprite sheet decided for me. I increased it to 10x12 tiles where it had previously been an even 10x10. I'd had one tile empty and as it worked out, I needed it for the last part of the female bodies, which was the (viewer's) right side of the female SC. That means no room for a second custom hand unless I want a whole new row of 10 with most of it empty and I'm trying to be thrifty like they were back then (I've seen the actual sprite sheets for NES games and they're a lot less pretty than even mine).

So the female SC will use the male SC's arm on that side.
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Last edited by bluestarultor; 09-04-2010 at 11:00 AM.
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