OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Sorry, had something very important about the crit convo to say. I think I got a good balance here though.
Quote:
Originally Posted by Geminex
In regards to crit:
Let's combine the two ideas. I prefer a digital system where you get bonuses depending on whether your speed is higher or lower than the enemy's, cause that's how speed started out, and how, I think, it works best. But you're right in that multipliers don't work very well, the stages are better. So why not like this:
5 stages (or perhaps 6, not sure, whereby the 6th stage is 66%)
Being faster than the opponent you're attacking gets you a 2-stage boost
Every other "positive" crit affect (such as using focus energy or an improved crit-chance move) gives you a one stage boost (that includes dire hit, no two-stage item boosts for you).
The upper two stages (4 and 5, or 5 and 6) can only be reached by a speed bonus.
Also, I'm considering whether to make it so that speed gives you a 3-stage boost if your speed is double or more that of the opponent's (that'd make heavily speed-focused pokemon, such as Ninjask way more viable)
Speed also gives a bonus to avoiding sniper and destroyer attacks (though I'm not sure what formula we'd use here)
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My only problem with this is making the last few speed boosts being only accessible by speed. You're accidently making pokemons that are not crit focused great at critting and those who were supposed to be crit focused NOT good anymore.
There are several species of pokemon whose speciality being critical hits that do not have high speed. Absol and Honchkrow to name a few are several whose ability is critical focused. MANY of those who can learn Focus Energy move are not very fast at all due to balancing. Therefore, limiting the highest tiers to only those who can achieve speed is rather limiting to those whose main purpose in the game is to achieve crit easier but whose speed stat in the real game was dropped low as a balancing feature (since the ones who have high crit tends to have high power, making them attack first would surely do immense damage if not outright KO in one hit, causing them to be a dangerous sweeper.)
Hence that is why I opted for speed benefits for crit to max out at 3 while the upper stages are reachable by things that are crit specific like abilities, moves or items. Those like Ninjask would still EASILY have 25% chance of critting naturally, but those who are crit focused but naturally slow should have a chance to equal them, if not exceed them, due to the difference in how speed operate in the games as opposed to here.
Balancing this will be tricky though...
See, equipping a pokemon with a Razor Fang is easy enough, although it does take up your item slot for things like custom items or things like Lum Berry or so. So, if you intended ahead of time for that pokemon to be crit focused, then yes, that's practically a free stage up. For super fast pokemons who already hit level 3 with ease, that would pump them to level 4 easily enough.
Crit moves or abilities however are not quite as common. They are more reserved for those who focus on crits in the first place. Having one and choosing to use one thus grants another stage. But since most crit pokemons are slow, this would only serve to bring them to level 3 at most ASSUMING a razor fang. This means, most fast pokemons who do not specialize in crit moves but are wearing a Razor Fang easily reach level 4, while a crit specialized character with low speed wearing a Razor Fang can only reach level 3.
Thus I propose the following:
Speed maxes out at Stage 3. (Everyone starts at Stage 1)
Improved Crit moves give +2 to crit bonus.
This means that Speed pokemons wearing a razor can reach level 4 fairly easily, but unless they got a crit move or an ability that helps crit rate, they'll stay there. Start at 1, get 2 crit due to speed unless they come across someone faster (3), and razor fang to hit 4. (Speed pokemon still have advantage of evading snipers and destroyers, but risk losing the speed clash or getting paralysed.)
Slow crit pokemons start at 1 and with razor fang end up with 2 stage. But a crit move brings them up to 4, thus keeping them equal with most fast pokemons with razor fang. (Their crit is reliable, not shifting much from speed, but they get hit more by destroyers and snipers)
The few times that there IS a fast attacker with crit moves or the crit specialist is facing a slow target, the benefits becoming greatest, with +2 speed bonus, +2 bonus for crit and 1 for razor fang for the elusive stage bonus of 5. If said crit user also has Dire Hit or Super Luck or something like that... Then maybe we can allow a stage 6
What do you think of this proposal?
Quote:
Also, in this vein, we could make it that attack-first moves (like quick attack) all get modified to they give a fixed boost to your speed stat for this attack (maybe, I dunno, a random number between 15 and 30 points?). That'd be in keeping with their "original" function and make them actually useful.
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That sounds good although the only one who would choose something like that is anyone with Extremespeed due to its higher power.
Last edited by Menarker; 09-03-2010 at 02:15 AM.
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