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Unread 09-04-2010, 03:30 AM   #55
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
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Trinity Universe is a very deep, silly, and energized game. Definitely a Nippon Ichi title.

I approve of Love's effects. But don't worry, Menarker. Snagballs have their own levels of balance.

The more vicious the status effect, the smaller the chances of successful affliction. Let's go down a general list, shall we?

- Poison: HP decreases slightly each turn. 100% chance of affliction.
- BadPois: HP decreases in ever increasing increments each turn. 50% chance of affliction.
- Paralysis: Pokemon may forfeit action. Paralysis is more successful when Pokemon has lower HP. 50% chance of affliction.
- Sleep: Pokemon cannot take action. Adjacent units may forfeit attack to awaken Pokemon. Pokemon awakens if struck. 50% chance of affliction.
- Confusion: Pokemon may attack itself or other allied units. 50% chance of affliction.
- Frozen: Pokemon cannot take action. Small damage is dealt to the Pokemon each turn. Allied units can free the Pokemon by using a Fire type attack which deals no damage. 50% chance of affliction.
- Death: Pokemon is instantly defeated. 25% chance of affliction.
- Berserk: Pokemon can only use attack moves and deals 1.5x more damage to random targets. 50% chance of affliction.
- Apathy: Pokemon will not follow orders. If Pokemon is part of a PokeCo-Op, PokeCo-Op cannot be used. 50% chance of affliction.
- Exhaustion: Pokemon does not generate Rage and can randomly forfeit action. 25% chance of affliction.
- Love: Pokemon seems to fight as though actually snagged. 25% chance of affliction.
- Burn: Pokemon takes damage each turn and has ATT reduced by 50%. 50% chance of affliction.
- Plasmaburn: Pokemon takes damage each turn, has ATT reduced by 50%, and may flinch. 25% chance of affliction.
- DeepFreeze: Pokemon cannot take action and is damaged each turn. A critical hit will shatter the Pokemon, defeating it instantly. 25% chance of affliction.

I noticed she has an upgrade that increases chances of status effects occuring. So, plus 10% on that rank.

Snagballs are unlimited. But only one could be tossed per turn and it counts as the user's item use.

In hindsight, I imagine the Love Snagball would resemble a woman's breast. If someone hit me in the forehead with a ball-shaped titty, I might be in love, too.

Last edited by Astral Harmony; 09-04-2010 at 03:35 AM.
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