SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Sounds cool, that. I mean, what I see so far, she'd be able to deploy two pokemon, snag enemy pokemon, she'd have lots of reserves, plus quite a few second abilities and hold items. Not too much attack power, but a good disruptor.
AB's clarified how snag afflictions are gonna get nerfed, so, sure, why not. Though I'll trust you not to use the "second ability" stuff that Pierce and Liz are getting to break the game and/or universe. Also, same applies to custom items. They're all fine, as long as you don't make the actual items overpowered. But we all knew that.
Her RDPA version doesn't seem very justified, but eh. If we can justify it in-character, and I'm sure we'll be able to, it's cool. Mind you, since battles won't usually take much more than 7 turns (maaaybe 10), she's gonna be fighting personally for quite a long time. But eh, it's a level 20 character. She gets to have lots of power, and being able to disrupt the enemy, stall them, and strike hard when she needs to, that works really well, I think.
And speaking of her level...
Menarker, Renny'll be a level 15 character, with 6 levels in breeder. Elizabeth will be a level 20, with 10 levels in Snagger. Whose ability do you think is gonna triumph?
One more thing, Drac: Can you just explain Persuade again? First you write that it allows her to snag pokemon and 1/2 HP, then you're talking about a 70% chance. What gives?
In fact, I know that AB said somewhere that the likelihood of a successful snag were dependent on HP. Hey, AB, could you elaborate on that? Like, what probability will we have at which level?
And Drac, you then outline the changes that persuasion should make to that. Just so we know.
And... Crit:
Once again, Menarker, what gives?
When you proposed that speed should influence crit, I thought you actually mean that it should influence crit. Rather than, y'know, having some sort of minor effect on crit (because heavens, we wouldn't want to inconvenience Absol or Honchkrow!) and a bunch of other minor effects besides. Seriously.
If you don't want to base speed on crit at all, ok. Maybe we can think of something else. But you seem to be arguing with yourself here. On the one hand, you want speed to influence crit. I agree with this side, and add that for this to work, speed would have to be the primary influence on crit.
On the other hand, you seem dead-set on not disturbing anything. This is the side that seems irrational to me, since this is a full stat, for god's sake. It's fully one 6th of the bunch of numbers that indicate the fighting power of each and every pokemon. Modifying it is gonna cause some waves.
So make up your mind: Either we use crit for speed and we go all-in and make it the major, core factor, or we find some other major offensive characteristic for speed to modify. But you can't give speed a bunch of minor influences, cause that'd
a) screw up the game even more,
b) probably still keep speed as the dump stat
and
c) be very hard to balance.
Also, you confuse me. When did I ever mention a "near 50% constant chance of critting"? I proposed that fast pokemon get +2 to crit, +3 if they're twice as fast as their opponent. That'd still only come out to 33%.
But that's just a minor point. I explained my grievance above
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