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Originally Posted by Menarker
Because of that, THIS ability seems more powerful than it should:
- Snagballs can be used to inflict status effects without direct damage on non-Pokemon units.
You're basically able to OHKO any target with those balls, barring death immunity. Snaggers for all intent and purpose should be pretty well pokemon specific, but you're giving it the ability to OHKO ANYTHING for the cost of one ball, something that would make slayers envious.
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That was actually a standard upgrade for Snaggers. Seriously, check your upgrade list. 's right there.
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Originally Posted by Menarker
Sweet Kiss is a name of an existing pokemon move btw. On the same topic, we're still discussing crits, and it's possible that it'll increase the crit stage of a pokemon by 1.
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Yeah, this is good.
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Originally Posted by Menarker
One thing I might propose, is that instead of adding SO MUCH success chance of proper snagging, you should probably have some abilities that improve their happiness and morale. Since they will attack you and join the enemy again if they get attacked too much. Stuff like being hit with super effective hits, critical hits, being ganged up, being hit by status affliction and not being treated. Being knocked out and revived and knocked out over and over would be NASTY to its mood. That sort of thing.
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Bleh. Snagged pokemon can do that?
It's been forever since we even TALKED about Snaggers, I have no idea how they work anymore.
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Originally Posted by Geminex
AB's clarified how snag afflictions are gonna get nerfed, so, sure, why not. Though I'll trust you not to use the "second ability" stuff that Pierce and Liz are getting to break the game and/or universe. Also, same applies to custom items. They're all fine, as long as you don't make the actual items overpowered. But we all knew that.
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Mostly I'm giving them that stuff because I don't like Ability Shift.
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Originally Posted by Geminex
Her RDPA version doesn't seem very justified, but eh. If we can justify it in-character, and I'm sure we'll be able to, it's cool. Mind you, since battles won't usually take much more than 7 turns (maaaybe 10), she's gonna be fighting personally for quite a long time. But eh, it's a level 20 character. She gets to have lots of power, and being able to disrupt the enemy, stall them, and strike hard when she needs to, that works really well, I think.
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You know, like in anime and other shit when someone picks up a suit of power armor or gets superpowers, they suddenly fight like kung fu masters even if they didn't know how to before?
'S kinda like that. Elizabeth doesn't know how to fight, but throw some skimpy power armor on her and she'll be kicking ass.
She's the heiress of a big weapons developer. Makes sense she'd get a specialized armor with enough offensive capabilities to offset her lack of training. Or maybe nuke a small country.
Still, we can nerf her RPDA a bit to reflect the fact that she's not a Slayer. Cut the duration to three turns too, if you want.
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Originally Posted by Geminex
One more thing, Drac: Can you just explain Persuade again? First you write that it allows her to snag pokemon and 1/2 HP, then you're talking about a 70% chance. What gives?
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Well, look at Snagger level 1 in the upgrade sheet:
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Pokemon Snagger (Level 1)
- Two Pokemon are available.
- Two slots for Snagger Pokemon are available.
- Snagballs cause Paralysis.
- Snagged Pokemon are fully healed and ready for battle.
- Snagball Catch Rate: 50% on Pokemon of severe damage or worse.
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Implies that Snagballs only work when the pokemon has taken severe damage. If we take severe to mean 1/4, then that's when they work.
First level of Persuade would affect this so that Elizabeth can Snag pokemon at half of their max HP. Second level of Persuade improves her chances from 60% to 70% when the pokemon's HP is at 1/2 or less.
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Originally Posted by Geminex
In fact, I know that AB said somewhere that the likelihood of a successful snag were dependent on HP. Hey, AB, could you elaborate on that? Like, what probability will we have at which level?
And Drac, you then outline the changes that persuasion should make to that. Just so we know.
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Well, like I said, been a while since we talked about Snaggers.
I forget how they work.