Well, getting crit boosts is all good and such, but I'm really trying to ask Gem if enabling attackers to reach critical hits rates of 33%-50% without spending actions on crit boosting items is really a good idea for the setting. Like whether attackers should reliably be able to crit at a 25% rate from the moment they hit the battlefield.
Because it's not just comparing crit users with high speed pokemons. It's also comparing both of them to every other character that isn't trying to crit in the first place. Whether we should be making it easy for any pokemons or characters to reliably hit for crit 25-50% of the time on bosses, mooks and foes, ignoring debuffs on your character, ignoring buffs on your foe, and hitting for double damage.
Seems like an explosive change in terms of damage that would alter the setting very drastically.
Last edited by Menarker; 09-05-2010 at 11:15 AM.
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