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Unread 09-08-2010, 02:02 PM   #3
Dracorion
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Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?

Also, Menarker, I only gave Tyranitar 40 extra points for his Xth-level.

Granted, he's already a pseudo-legendary, so his stats are pretty high already.

Quote:
Originally Posted by Menarker View Post
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
A Slayer with x1.5 Rage generation could use Sweep and actually gain five points.

Or with x2 Rage generation they'd gain 15 points.

What about RPDA weapons that deal multiple hits? You gonna give the Slayer Rage for each hit?
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Last edited by Dracorion; 09-08-2010 at 02:07 PM.
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