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Unread 09-14-2010, 10:06 AM   #33
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
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Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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I know Gem doesn't want the mission to end prematurely, but I'm personally getting tired of fighting Moera with all her delays and her respawning minions that take away all my hopes.

Would be nice if Irene infinity crushed the rest of the minions, and we're just left with fighting against Moera and Mio (packing several tons of cinderblocks to prevent being ejected again). Fight against two bosses and whatever personal power they can muster (and no minions). I mean even by himself, Phantomere was a threat. And it was exciting to deal with a threat that we couldn't analyse and only knew it was a menace even by itself. At least it would be more exciting to me than having to slog through all the minions and being disappointed when even more comes. Also means less time wasted trying to plan who attacks what. ^^;

I mean, fighting minions is to be expected for a genre like this, but when it comes to this extreme, I feel runned ragged a bit. At the very least, I want to be able to attack the boss when they send out their minions, even if it means some extended risk as the minions attack you for leaving them alive. This "she summons minions and hides behind a shield" just screams "extended minion fight" since the boss isn't actively partipicating and we can't attack it back.

At least with Cerulean Wildfire, we could attack her, even when she came with minions. That and she came packing power that was deserving of her status. Moera? Hides behind a shield and her minions and otherwise lashes out randomly with her uncontrolled emotions via a totally random weather effect? Not quite that exciting personally... but that's me.


TLDR: Bosses with minions are fine. But I don't want bosses that can't do anything but hide behind minions, especially to the point where it is basically a boosted "random battle" that we can't run from. I want bosses to be able to fight with their own ability. If we finish off their minions, they should not come back, or they should only come by trickles. That should force the boss into getting serious and fighting with his or her unique powers. (Possible exception is if we delay or take way too long and the minions come in delayed waves)

^^; And that's my little rant. Sorry.


On a side-note, for cowards or evasive foes (or something incredibly large that only have a small number of tiny weak-points that are constantly moving) it would be AWESOME if we had some sort of bitching chase-scene or multi simtanleous multi-scene battle! Trying to outmaneuver the foe, Renny riding Togekiss by air, Pierce chasing underground alongside Adamitatar, Charlotte and her Hounds of War while riding Hammond or Buck, Matthias flying under his own power with Venomoth form as he scouts the area/boss for weakpoints or stragetic locations. Impact probably working with the other NPCs giving orders like postioning the destroyer or the sniper in key ambush locations. Plus, he can probably contribute a bit too by riding Latios!


Last edited by Menarker; 09-14-2010 at 10:19 AM.
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