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Unread 10-06-2010, 02:47 PM   #6
Ryong
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I won't talk much about the third game, but about the series in general:

The maps are based, as was explained before the first game was released, on having to do your own maps in old dungeon crawlers otherwise you'd always be lost. It's just how it is. If you feel it is dickish then the game makers have accomplished their mission: To make a hard game - based on skill, luck and having to grind - that takes very long to get through to show just how "strong enough to save the world" is, specially compared to a starting out adventurer. The map is a design choice, since it's "fixed" in Strange Journey, remember that.

So yeah, it's not a series for everyone. I know I couldn't get through any of the games. Also, back in the first game, it was mentioned that your party is 5 people because 6 felt too complete for the developers. It forces you to lose something and so pick your party better. EO2 had some mixed classes, but hey, instead of being good at one thing they were half-good in two or three. EO3 makes most classes into this.

On difficulty: The first game was hard, but you had exploitable skills - Medic's Immunize cut damage down by a LOT - and combinations. The second game gets rid of those and makes some builds more practical - Ronin in the first game need to change into a stance before using their skills, in the second game you get a passive stance skill that increases damage for those skills, for example - but it still stays that every thing you were "abusing" was very much needed.
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