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Unread 10-06-2010, 04:22 PM   #7
Kim
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Join Date: Sep 2007
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Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them.
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Quote:
Originally Posted by Ryong View Post
The maps are based, as was explained before the first game was released, on having to do your own maps in old dungeon crawlers otherwise you'd always be lost. It's just how it is. If you feel it is dickish then the game makers have accomplished their mission: To make a hard game - based on skill, luck and having to grind - that takes very long to get through to show just how "strong enough to save the world" is, specially compared to a starting out adventurer. The map is a design choice, since it's "fixed" in Strange Journey, remember that.
But a game made hard through bad design is a bad game... I shouldn't have to grind this much to advance...
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