Quote:
Originally Posted by Geminex
The plan itself... Impact should be attacking, rather than Kurika. He can do more with his rage. I don't think that'll endanger us very much at all.
Moon shouldn't be contructing. We need that rage for later. This battle isn't gonna be easy, but let's not use too many resources just yet.
I don't quite see why you want Whitney out of combat? She does more damage than her pokemon, certainly. And she's not gonna get attacked, after all! If she gets knocked out, her pokemon go rogue!
...
Y'know, I'm half-suspecting you're being overprotective of your love interests. With this suspicion comes a realization that the only thing more annoying than Menarker-Determined-To-Min-Max is Menarker-With-A-Libido.
And trust me, if my suspicion turns out to be true?
I'll be eliminating that problem.
...
At the source.
|
No, there is no libido involved in the plan whatsoever.
The thing about the plan was to protect at least one person capable of reviving at any one time. Since you're the only PC at the moment in the group and thus the only person who could revive Lola if she was knocked out, it would have been wise for Impact to stay at the back until she was knocked out, then Impact could switch back in, revive Lola and switch out when he could.
>_> Or at least that was the idea. However, since Impact has NO revival items whatsoever, if Lola gets knocked out, that's it for your medic. >_> Your choice of items are questionable.
Also, we're using Mirror, not Moon.
As for Whitney, the longer she stays alive, the longer she can generate more rage for her to use Paradigm Shift or one of her Poke-sync techniques. She can't do that if she gets knocked out and that's spending lola's actions on reviving that could be spent on buffing people's attack or keeping those ones active. Basically, send out her bug pokemons, don't bother healing the first couple that gets knocked out, but focus on keeping Impact, Lola and Mirror in good shape, so they can use all their special abilities.
Also, for your Tailwind argument, there is already a counter for it if anyone tries to abuse it.
Trick Room, which practically reverses speed stats. For the purpose of this RP, we can make it so speed benefits are reversed for crit. So if Ninjask would have a +3 crit bonus for attacking a Baltoy or something, but Trick Room becomes activated, then not only does Ninjask not get the bonus, but Baltoy would get the +3 bonus instead.
And what attack are you talking about when you telling me that attacks are to scale? If you're referring to Gravity, that doesn't scale because it's a weather type ability as per Bulbapedia. It effects everyone on the field just like Sunny Day or Rain Dance does when someone uses it.