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Unread 10-11-2010, 05:27 PM   #76
Geminex
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Join Date: Jun 2009
Posts: 4,606
Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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So Gravity should NOT be changed at all and should remain the all target weather that it is. If we allow Rain Dance and Sunny Day which have a MUCH stronger effect with a bigger party remain capable of effecting all foes and allies, then naturally Gravity which does not boost combat capabilities above the normal level SHOULD be granted the same right.
Y'know what, you're right. The weather moves are all overpowered, we need to nerf them.

Let's keep the whole 'target entire battlefield' going, but I'd say we make it so that each time a weather move is used, it modifies the weather slightly, and weather moves stack. Like, use Sunny Day several times will eventually get you the degree of power you get with one use now.

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Although you saying you should probably grab a revive item or two is a good idea.
I said 'between us'. Translate: 'I carry one at most, if I don't just have you take both of them'
...
Okay, I'll take one. You get the other.
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