Honestly, I thought of using logic to determine when certain weather and moves weren't possible, but I decided against it. There are times when logic never worked in the Pokemon world (Apricorns into special Pokeballs? Seriously?) but it'd get really stupid to enforce certain bits of logic in Pokemon Umbral.
Here's a list of logical things that apply to Pokemon Umbral:
- You wouldn't be able to use certain weather under certain conditions. For example, Hail would fail when you're inside a smoking volcano. It's just too hot.
- These temperature and environmental extremes also effect Pokemon. Water type Pokemon would suffer Exhaustion and Apathy a lot faster in a dry, parched desert. Fire Pokemon would not leave Pokeballs when submerged in water. Ice Pokemon would not leave Pokeballs when in a volcano or in a desert. Legendary Pokemon would be exempt. In fact, I have some ideas where if you need Water Pokemon, have Jeanette deploy Kyogre to make the environment a lot less hellish to Water types.
- These conditions can also affect Pokemon in positive ways. Poison Pokemon love fighting in toxic areas like garbage dumps and polluted marshlands. Water Pokemon love underwater combat. Fire Pokemon are right at home in the desert and volcanos. Make sure to take your Ice types into the mountains. Bring the Flying types with you when you hit some really high altitudes. Electric types love thunderstorms and Rock types feel strong inside caverns.
- Environmental conditions will also affect your characters. Drawn out combat can inflict Exhaustion after a good number of turns, and foul weather, like being out in a hot, dry desert will tire you out more quickly and can also affect morale. Bitter cold and the deep seas are similar in their ability to wear out people who don't stay in those kinds of environments for very long. Be mindful when engaging the Water Ruin General. That'll be your first real battle where the surrounded environment is just as detrimental as the general itself.
And here's a list of logical things that do not apply to Pokemon Umbral out of sheer ridiculousness:
- You wouldn't be able to use Sunny Day, Rain Dance, or Hail when indoors. After all, where's the sun for sunshine or the clouds for rain or hail?
- If the floor was really solid or really thin with dangerous areas beneath, Dig would be impossible.
- If there's no water nearby, you cannot use Dive.
- If there's no water nearby, you cannot deploy certain Water Pokemon, particularly fish that are not Flying types as well such as Seaking, Lumineon, or Sharpedo.
- If there's a low ceiling, your Pokemon can still be targeted during their preparation turns for moves like Bounce and Fly. I mean, with a ceiling in the way, they wouldn't be going really high up, would they? Hell, those moves would probably suffer power penalties as well.
- Environmental conditions lockdown certain moves. For example, if there's no sand or rocks to break down into sand, you couldn't use Sand Attack and Sandstorm wouldn't be available.
- Weather effects are not available in outer space. In fact, a huge amount of moves would not be available in outer space, like Gust. How can you use Gust when there's no air to create it?
Anyways, don't ask about logical effects that do not follow standard Pokemon rules. I'll warn you about them as they come so that you're well prepared for them ahead of time.
Last edited by Astral Harmony; 10-12-2010 at 02:26 AM.
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