View Single Post
Unread 12-08-2010, 11:44 PM   #102
Menarker
OMG! WHAT SHOULD I DO NOW?
 
Menarker's Avatar
 
Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
Default

Quote:
Originally Posted by McTahr View Post
Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit?
I'm pretty sure you use your higher stat.




If we have problems getting healers... we should remember that both teams have blue mages. So, all that is needed for Krylo to do is for both party to encounter a Killer Bee and force it to use Pollen, (Rank 1 blue magic) so those characters can observe and thus learn it (unless the characters have Devour where instead they can just kill the monster and the blue mage eats it.). That technique has AOE healing and magic restoration and would serve well as a good healing technique for quite a while, especially if the group has other caster.

Quote:
I'm thinking about it.

It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack?
Well, my take on it is since the damage that is dealt by a crystal dragon is MARM damage, and would use the INT stat, it would kinda count as magic which is typically associated with power harnessed from the mind. The INT rating would thus be reflective of mental fortitude. Basically, how often can it perform a powerful and unusual technique that is probably draining.

Or did you mean how a dragoon's intelligence improve the dragon's ability to attack more? I would probably say something about the dragoon's ability to train the dragon and probably their innate connection combined with the above suggestion. I would try to think up other ideas, but kinda pressed with studying.

Quote:
Even though your 'animal companion' is your wyvern, it's important to note that animal companion abilities both work differently and weren't that well thought out/clearly implemented, and I wish I had thought on them more deeply when doing the changes or we wouldn't have to have this discussion.

But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out.

I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC.
I'm quite willing to negotiate ways to make the move more acceptable at all stages, such as currently lowering the damage that it can do at this point. What I suggested was basically the simplest possible suggestionof straight out damage with the most basic formula that already had some sort of precendant.
That said, status afflictions are hard to accept unless it's a sure thing, given how later on, most foes are more resistant to being afflicted with status afflictions in general.

Quote:
Let's say level 10. Just ball parking it there.
Sounds cool. ^^

Quote:
Start dropping points into synthesis (weapon/armor smithing) and prepare to have a ridiculous quest to get the items necessary, and, of course, spend a point of destiny for each special ability.
I plan to, although almost all (maybe all) the abilities in said weapon are not special ability, so I wouldn't have to spend destiny points for its bonuses. (Although I would sure as hell do so for my Artisan trait to make sure I don't screw up on making it!)

Last edited by Menarker; 12-08-2010 at 11:49 PM.
Menarker is offline Add to Menarker's Reputation   Reply With Quote