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Originally Posted by rpgdemon
I kind of have to completely disagree. I personally know someone who has quit making stuff for the iPhone because, after any of his stuff would get popular, some pirate would crack it and sales would immediately cut out.
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I wasn't aware that the iPhone app market could be used to distribute pirated apps.
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Simmilarly, when the humble indie bundle ran, allowing people to choose their own price, a lot of the total downloads were pirated. I don't have exact numbers on it, but I just remember reading about it. These were prices that anyone could choose, the profits from which were going to charity.
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That piracy continues to exist isn't itself an argument for harm caused by piracy; it'd be more useful to look at how many downloads the indie bundle sold, compared with the costs involved in making these games and the creators' expectations of profitability/ what they would consider success in this context.