Quote:
Originally Posted by rpgdemon
This would be a valid argument if the sales hadn't been steadily increasing slowly up until the game was cracked, at which point they immediately cut down. It might be coincidence, but it's happened multiple times. In this case, it was that the projected profits/expectations all tanked once the piracy occurred.
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I'm not 100% sure, but it'd seem to me like Every product has an initial "Get it while it's hot" sale increase, followed by a lull, and (hopefully) a steady "get it whenever" trickle..