Quote:
Originally Posted by NonCon
Fragile is like if you combined Silent Hill with a jRPG, and then made everything in it revolve around communication between people and loneliness in a post-apocalyptic world. Very flawed, but there are good things that make up for it. Seeing as you liked Contact, at least I think that was you, you might tolerate the weak parts for the good parts. If you want a more detailed write-up of the good and bad, I did a review of it a while back.
|
That was indeed me who liked (likes still, actually)
Contact, and
Fragile sounds like exactly the kind of game that would leave me irritated during parts of the gameplay but make me bawl like an infant during the cutscenes--which is just fine by me. Keep 'em coming!