Reposting this since it seem to have gotten missed...
Quote:
Originally Posted by Menarker
So, AB, I know there are some changes pending for the data rulebook I made, (some of it from discussing things with Gem and Drac) but did you have any thoughts about it? Liked it, thought I made some errors or something? Think something I put there is outdated? I would be glad to know about any concerns or ideas.
We're still trying to work out the specifics of actions and Snaggers (trying to avoid having to keep track of yet another stat, the happiness one)
In fact, there are a few sections in the data rulebook which asks for clarifications. I'll put them here.
- All character can use the ability Prime to double their rage generation with the forfeiture of their regular action. (Clarify if this means all actions are forfeited or just one)
- If a Slayer or Pokebrid is defeated and then revived, they gain 50/100 Rage Points due to the new passive ability, Vengeful Rage. Pokemon Trainers and Snaggers gain 25/100 Rage Points per Pokemon revived due to this same ability. This ability is not activated on a character who died because of a suicidal move, like Explosion or Healing Wish. (Change ruling so only Leader Pokemons are affected?)
(Ask if Snagballs can be aimed at other foes like humanoids to try to inflict a status condition instead of being limited to just pokemons. Also ask if snagballs deal damage and if so, how much.)
- If a medic with pokemons leaves combat, their Pokemon stay, but they cannot attack. Despite any orders one might give, Pokemon only respond to the call of their master. They're basically tanking that turn, also preventing Single Target and Multi-Target moves from effecting the Medic. (Clarify this!)
- Dual-classed NPCs gain levels in both their primary classes at the same time. (Ask if NPC abilities are effectively exactly like AB’s upgrade list or if there is a standard ability list for NPCs.)
How much power does a Testament Drive has? 500?
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EDIT: And Edupad conversation led to this. ^^ Which I got no problem with.
Dracorion: Status moves are going to be subject to type effectiveness now?
18:08 Armored Bishoujo: I should probably change my color.
18:08 Armored Bishoujo: Geminex makes a good point...like, maybe 30% of the time he opens his mouth.
18:09 Dracorion: Is that a yes or a no?
18:09 Armored Bishoujo: Yes.
18:09 Armored Bishoujo: Although I never really understood it.
18:09 Armored Bishoujo: Don't those moves already have 100% effectiveness?
18:09 Renny: not all of them
18:10 Dracorion: Okay.
18:10 Dracorion: Effectiveness is a bit misleading.
18:10 Dracorion: Accuracy is the problem.
18:10 Dracorion: Like how Hypnosis only has like 60% accuracy.
18:10 Dracorion: In fact.
18:10 Armored Bishoujo: Oh, so that's the issue.
18:10 Dracorion: That pretty much makes them entirely different from moves with a chance to inflict a status.
18:10 Dracorion: Because those actually work on probability.
18:11 Armored Bishoujo: Then double the accuracy instead of doubling %affliction.
18:11 Dracorion: Right.
18:11 Dracorion: Thanks.
EDIT: Did lots of talking with AB who graced us with his presence on Edupad!
Questions were asked and thus the data rulebook has been edited some more. Mind you, this is not the final draft, since there are still things to be worked out, such as actions and sync techniques. But it has been edited a fair bit.
Hence I'm putting it here for upload again.