Quote:
Originally Posted by Specterbane
I don't know that this quite passes out of the uncanny valley yet, but it's certainly taking full strides to get out of it. It looks pretty impressive, but I'm most interested in finding out how well the crime solving mechanics work once the game starts getting played.
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personally i think its going to be like Phenox Wright in a way. You investigate the area and try to find as many items as possible. as you come across people near or around the site you can question them on what they know call their bluffs and open up more options in interrogations which you use to make people confess. asking the right questions calling the right bluffs and using the correct evidence gets you closer to solving the crime correctly.