I can only really tell you about Guild Wars. I've found it to be very fun and engaging over the years. There's very little grind for the most part. Top end weapons and armor are available almost as soon as you reach the level cap, which is 20. The prophecies campaign is the one exception, where it takes longer to reach the cap and longer to get the best stuff. There's title grinding, but how much of that you do is entirely up to you.
As for gameplay, it's much more dependent on skill than gear. If playing with others is a big thing for you, then you might be a bit disappointed as the population has spread out quite a bit over 3 campaigns and an expansion. There are heroes and henchmen to make up for it, though, so you'll never go without a full team. With the exception of teaming up with my brothers now and then, I've run exclusively with heroes and henchmen for the last five years.
As mentioned, there are 3 campaigns and an expansion, so there's a lot to do for a newcomer. If you're going to get Guild Wars, you almost need all 4 to get the most out of it. Also, they're being packaged together for a reasonable price anyway these days.
Guild Wars 2 is also on the horizon, likely early next year, and having the expansion will grant access to the Hall of Monuments, where some of your achievements in gw1 will earn you bonus rewards in gw2. These rewards aren't going to make you overpowered in gw2, they're mostly unique item skins.
Guild Wars is also going through a considerable amount of growth in content compared to recent years. The Guild Wars Beyond content is meant to bridge the storyline between gw1 and gw2 and it's not finished yet. The Dervish class is going to be getting an overhaul within the next month or so, we've already seen the preview. Currently, you can only bring 3 heroes, and what's being called the Feature build will introduce a full party of heroes, a variety of new features, and a new content area if I understand correctly. Then after that there will be the Winds of Cantha content, which will be similar in scope to the War in Kryta that's already released. So there's a lot that's still going on, and there was a lot of content to begin with.
Guild Wars' skill system allows for a huge amount of combinations. Unfortunately, the game's been out long enough, most of the good combinations are well known. And if you don't use one of these good ones, you'll be scorned, ridiculed, and sometimes even kicked out of the group. One of the reasons I don't play with others. There's also hard mode, which means the monsters have all their stats boosted through the roof. Don't expect to survive hard mode unless you're running one of these kinds of builds.
I hope I've touched on everything that will be useful information to you. If you've got specific questions, just ask and I'll do my best to answer.
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“How dare you! How dare you stand there acting like your brand of suffering is worse than anybody else’s. Well, I guess that’s the only way you can justify treating the rest of us like dirt.” ~ Major Margaret Houlihan (Mash)
“If we’re going to be damned, let’s be damned for what we really are.” ~ Captain Jean-Luc Picard (Star Trek: The Next Generation)
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