In no particular order, a few random thoughts that occur to me:
1) Is one aware that Motivations constitute a game mechanic?
2) One would not be permitted to participate in runs on Earth of a suicidal nature or otherwise while still indentured to a hypercorp for other services.
3) One's key features are not limited to what skills one possesses.
4) One's skills do not spring fully fledged out of nothingness.
5) Hypercorps have psychoanalysts.
6) Diplomats have guards.
7) Diplomats are diplomatic.
8) I am pleased by most of what I see.
9) Twenty-five is five times five. >> <<
10) I will be providing more information on the Earth run soon.
Because it is frequently infesting the FFRPG edupad,
here is one for all your Eclipse Phase needs.
D-don't think it's because I like you or anything, st-stupid!