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Unread 03-01-2011, 03:58 PM   #9
Solid Snake
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Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way.
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Quote:
Originally Posted by Kerensky287 View Post
So exactly like Halo 2?

Which ended up being really disappointing because Earth has to be the climax, and everything inevitably ends up being downhill from there?
I've never played Halo 2, so I wouldn't know.

However, I think the alternative issue presented by "leaving Earth for last" is Dragon Age: Origins syndrome. You'll spend the game going to various factions, requesting aid, choosing between factions to enlist for the battle in Earth, etc. That sounds far more boring, standard, and cliche-ridden to me.

We could have a prologue that dealt with repelling an initial force of Reapers on Earth, then have the rest of the game concentrate on Shepard finding ways to prevent the main Reaper contingency from obliterating the galaxy.
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