Hey Toast, I've actually stumbled across an idea for a concept (I assume a Plant Paradox is fine?), but I'm having some trouble figuring out what to do with the initial Abilities and Powers. When that happens, I usually just default to what's thematically appropriate. So, got any advice as to what our first two tricks should be geared toward? Like, should they focus more on combat, hunting, surviving, or be based on skills our characters have as humans?
I know there's no strict requirement to create powers to fulfill a specific purpose, but I would like a little direction. What's your preference?
Incidentally, the Plant Paradox would be named Snap Dragon - which is pretty much exactly what the name implies, a Plant Dragon. Haven't decided on much else - character will probably be male, leaning toward making him pretty slow on putting the pieces together on the whole 'transforming into a monster at night and murdering people' thing for as long as possible, but the personality of the concept's not very set yet. It'll come together when I formally design the bio, I'm sure.
Oh, and this is also a Placeholder. I expect to be able to make a bio sometime this week - Saturday at the absolute latest, but tomorrow evening's possible too. Sorta hoping that what I've thought up is intriguing is enough to let the possibility of a slightly late sign-up slide.
If it isn't, well, I tried!
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations.
Also obligatory signature!
Last edited by Teal Mage; 03-29-2011 at 05:05 AM.
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