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Unread 04-09-2011, 05:21 PM   #11
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
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Quote:
Originally Posted by Menarker
In the past, we always had the options of choosing the order of our allies actions. Meaning that the speed stat didn't FORCE us to go first or second or whatnot. Like if we thought it was tactically better for us for a fast pokemon to attack after a slow pokemon for some reason, (Like a slow pokemon use Helping Hand to boost the potency of the fast pokemon), we were able to do that.

Will this new idea prevent us from having the option to delay our actions or whatnot?

Also, I pretty much want to demand the abililty to add a priority feature to Umbreon's custom move in respond to this, since Umbreon is a slow pokemon to begin with and the value of the move would become USELESS if it was unable to trigger the protection ability before foes attacked and the move was made taking in consideration the way we have been RPing since the very beginning. Highest Priority.
I thought Helping Hand worked at the start of the turn in any 2P battles?

Faster units can delay their actions further down the attack order than what their Speed stat dictates, but slower units cannot speed up their action without first boosting their Speed stat.

And of course Umbreon's Scapegoat will occur before the action order begins. Anyways, I'm looking at the text and it says to me that you can choose any ally and have all attacks redirected to any other ally. I just want to let you know that attempting to redirect attacks to a PC ally or their Pokemon is an absolute no-no without their permission. Additionally, PC-NPC relationships towards you could go sour for pulling that stunt enough times.

In other words, if you want Lola to keep liking Renny, don't have Umbreon redirect attacks from someone onto her. The same could be said for just about any NPC. Hell, I wouldn't be surprised if someone attacked Umbreon because you abused Scapecoat to save someone else's ass by griefing them.

Quote:
Originally Posted by Menarker
If we go along with the plan we suggested, could we have Medics carry Dire Hits? They are basically X Stat items where the stat in question is crit rate

EDIT: I noticed that there are new items that can be found that are listed here... I wonder if you'll allow Medics to use any of the newer ones there or allow us to carry it in future combats...
Granted. Medics will have unlimited access to Dire Hits.

Those new items? I can see them being used, but not by Medics, no sir.

EDIT: Honestly, I kinda wonder why Menarker created Scapegoat, anyways. It doesn't really fit Renny's image at all.

Last edited by Astral Harmony; 04-09-2011 at 05:28 PM.
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