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Unread 05-08-2011, 10:50 AM   #10
Archbio
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Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts Archbio has almost as many rep points as they do fail posts
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Quote:
Originally Posted by Meister
planning and executing a good breakout is more fun than sitting at the table going "well here we are in jail, I guess tonight's game sucks."
Well, if it's impossible to have an adventure within the prison itself, and if the prison is one that the characters can't break out of, then you just have to time-lapse through the part where they're stuck in the jail. It enforces the reality of the prison on the characters while not penalizing the players directly. Which brings me to something that I think is a universally worthwhile D&D tip:

Don't be afraid to timelapse.

If something you're playing through is redundant, repetitive or otherwise only makes sense seen over a lenght of time, there's really no problem with summing it up. Players should understand but not experience the process of walking down a mile of underground tunnel. The same goes for some more involved, routine things.

Last edited by Archbio; 05-08-2011 at 11:02 AM.
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