Oh derp, how did I miss thieves.
Yes, thieves are playable. They steal things and open chests and pick locks and oh god Julian (Er, Colm, Marth gets the Fire Emblem to open chests) is the most important character ever seriously.
Gonna be tricky playing a thief, though, they're not the most... Fighty people in the world.
Edit: Which is the only real problem with them IMO, they're unsuited for combat which makes them fall behind in xp which makes them unsuited for combat... Not because of their class, but because of their bases, really.
Edit2: Yes, Mern... usually. But yet sometimes not... It's a gamble and a character-by-character basis. I usually try to max level 20/20 anyone who can but sometimes you just need your promotion gain to even be passable (Some promotions are really important to a class, like General and Falcon Knight), sometimes you can put it off for a few levels to gain stats, other times the end of the game is close enough you'd never make level 20 in your promotion anyway.
Critical hits triple the final damage. Effective weapons (Using a ridersbane on a mounted unit, for example) triple the weapon's might in damage calculation. Both are /lethal/.
Counterattacks... Can be tricky.
For example, a phase is usually one attack from each character.
A character with 4 more speed than the other gets another attack, the character with less speed *does not*. This means that if the lower-speed attacker attacks, they'll attack, then get two counters. If the higher speed attacker attacks, they'll trade blows first/second/first.
Brave weapons... Change this, and why I didn't go into advanced weapons in the introduction for confusion's sake. They double your attacks, so that each attack you would make is now two attacks. In the earlier example, if the attacker has lower speed and the defender higher, it'd be attacker/defender/defender/defender/defender. In the other example, it'd go attacker/attacker/defender/attacker/attacker.
Some skills change the rules.
The adept/continue skill mimics brave weapons, making you have a skill% chance per attack to attack again, as if you were using a brave weapon. For sanity's sake, you cannot activate adept while also using a brave weapon. Conversely, the vantage skill for example, has a speed% chance of the defender acting before the attacker. Wheras Shooting Star Sword has a 1/2 skill% chance of making you attack five times consecutively, but is the swordmaster occult skill and not available at chargen or possibly even at all.
Edit3: Thieves always succeed at lockpicking. Stealing can only steal unequipped weapons and items, and no, you cannot loot items off of dead enemies unless they are specifically labelled drops. Argue logic if you want, it's game balance sake. That said, most of the weapons you would /actually want/ do drop.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic."
-from The Sayings of Muad'Dib by the Princess Irulan
Last edited by PhoenixFlame; 05-25-2011 at 06:46 PM.
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