Fair enough. Still, the accessory issue, and pretty much all similar Rage issues, can be easily fixed by making sure the Rage isn't actually spent until the Action Phase.
As for Action Amp, this is what I have for it's description:
Quote:
- Action Amp: Activation type. Doubles the number and effects of the action for that turn. In other words, activate this accessory, then do two Actions at double their normal effect.
|
Of course, it goes on to mention Actions, too. Probably need some clarification from AB.
Regardless, I think it might be slightly too powerful if it were any two actions.