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Unread 08-10-2011, 11:21 PM   #9
Azisien
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Join Date: Jan 2005
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Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't.
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Quote:
Originally Posted by tacticslion View Post
Personally, as someone who LOVES casters (and all their broken, broken goodness), I have a deep and abiding longing for Ultimate Magic. But. Ultimate Combat has gunslingers. Which might be completely stupid, from what I'm hearing. Nonetheless. Want. Babies take priority over books financially, however.
IMO, Pathfinder does a fantastic take on firearms. Only systems I've tried using firearms in are 4E (house rule I think? At least when I played it) and d20 Modern. I'd say with ease that Pathfinder handles firearms just as well as d20 Modern, which is built around them as a core, and its really easy to slot them into your games based on the tech level of your fantasy world. Firearms are CRAZY expensive and not even overpowered or anything.

Gunslinger is hilarious, since it uses grit to fuel its abilities. I'm noticing a possible criticism of Pathfinder might be how much it borrows from pop culture with references like that all over the place, but I personally think that's a plus to the series. Witches with cackle and broom flight? Count me in!

Quote:
Originally Posted by tacticslion
The one thing I don't like about Kingmaker (so far, mind, I'm a player) is that the rules for each part are spread across the (first four, so far) modules. First adventure: exploration. Second adventure: kingdom building. Third adventure: ... uh, more kingdom building (but not really any new rules in that one, just a great story). Fourth adventure (I think, as it's only been hinted at by the GM): mass combat (local).
Yeah the rules are so spread out I'm actually not going to buy Kingmaker, but I did slice out the rules segments to use them in my own campaign. I'm actually really looking forward to it, the level of elegance in their mass combat rules is almost off the charts. So simple, so effective. When I told my potential PCs about including those rules they all went apeshit, too, because we've all been enthralled by Mount & Blade: Warband in the past, and those rules basically turn Pathfinder into Pen & Paper: Warband.
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