Not a problem. This post will be sufficient to make us discuss our 2 formations for a while while you get time to work on the response posts from the intermission and everything else you have been working on.
So yeah,
2 Shocker Troopers
2 Medics
2 Snipers
2 Engineers
15 NPC Enforcers (Since there are 5 PCs and each DSS group gets 5 vanguard enforcers and 5 rearguard enforcers).
and presumably 2 destroyers?
Naturally of course, anyone can be chosen as an enforcer by giving up their specialities, so there are a lot of options.
Do note the typings of Water and Ground and Ruin and their respective weaknesses and strengths when casting your votes/suggestions.
*Haven't thought of mine yet*
Of course, there is also the matter of choosing which group our PCs will be in.
My character is pretty good in both cases, but Renny would probably be best fighting the Water Ruin General.
Togekiss: Neutral - Risky: depending on element moves. Able to possibly attack from different directions due to flight or help people who gets knocked over back on board.
Shaymin: Neutral: Grass type bonus against water will make it at least neutral when damaging the water/ruin type. Resistant to water type attacks. Also has flight. Even more risk to ice moves.
Swampert: Beneficial: Able to use the water terrain to best ability. Due to ground typing, takes neutral damage from water moves, but also allows him to collobrate with electric attackers with no risk even when in the water. A primary choice.
Magnezone: Beneficial: Electric and Steel attack helps in both cases.
Mollesk: Bad: Water type ruins this rock type's day.
Umbreon: Neutral: Little attacking potential, but it is there for support, especially with new earned custom move.
Renny: Mandatory - Benefit: Psychic type useful against Ruin as usual.
Last edited by Menarker; 08-28-2011 at 04:07 AM.
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